Testing Lab
Analyzing: Admin panel inf money dupe and more
159
Lines
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Functions
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Security
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Performance
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Quality
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Issues
Source Code
159 lines
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local Players = game:GetService("Players")
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local RunService = game:GetService("RunService")
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local CoreGui = game:GetService("CoreGui")
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local player = Players.LocalPlayer
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local char = player.Character or player.CharacterAdded:Wait()
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-- 1. ????????????? ?????????? ????????? ??????????
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local godMenu = Instance.new("ScreenGui")
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godMenu.Name = "GodModeUI"
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godMenu.Parent = CoreGui
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local mainFrame = Instance.new("Frame")
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mainFrame.Size = UDim2.new(0, 300, 0, 150)
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mainFrame.Position = UDim2.new(0.5, -150, 0.5, -75)
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mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
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mainFrame.Parent = godMenu
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local statusLabel = Instance.new("TextLabel")
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statusLabel.Size = UDim2.new(1, 0, 1, 0)
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statusLabel.Text = "GOD MODE ENABLED\nWaiting for injection..."
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statusLabel.TextColor3 = Color3.new(0, 1, 0)
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statusLabel.BackgroundTransparency = 1
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statusLabel.Font = Enum.Font.Code
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statusLabel.TextScaled = true
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statusLabel.Parent = mainFrame
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-- ?????????????? ??????? ???? UI ??? ?????????? ????????? ?????????
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player.CharacterAdded:Connect(function(newChar)
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char = newChar
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if godMenu then
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godMenu:Destroy()
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godMenu = nil
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end
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end)
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task.wait(3)
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if godMenu then godMenu.Enabled = false end
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-- 2. ?????????? ??????????? ????? ???????? ???? (God Mode Mesh)
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local function constructDefensiveAura()
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local auraModel = Instance.new("Model")
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auraModel.Name = "GodAuraMesh"
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local coreNode = Instance.new("Part")
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coreNode.Name = "AuraCore"
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coreNode.Size = Vector3.new(2, 2, 1)
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coreNode.Transparency = 1
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coreNode.CanCollide = false
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coreNode.Anchored = true
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coreNode.Parent = auraModel
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local function bindAuraPart(name, size, offset)
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local node = Instance.new("Part")
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node.Name = name
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node.Size = size
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node.Color = Color3.new(0, 0, 0)
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node.Material = Enum.Material.Neon
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node.CanCollide = false
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node.Anchored = false
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node.CFrame = coreNode.CFrame * offset
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node.Parent = auraModel
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local binder = Instance.new("WeldConstraint")
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binder.Part0 = coreNode
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binder.Part1 = node
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binder.Parent = coreNode
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return node
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end
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local midSection = bindAuraPart("MidSection", Vector3.new(2, 2, 1), CFrame.new(0, 0, 0))
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local topNode = bindAuraPart("TopNode", Vector3.new(1.2, 1.2, 1.2), CFrame.new(0, 1.5, 0))
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local leftExt = bindAuraPart("LeftExtension", Vector3.new(1, 2, 1), CFrame.new(-1.5, 0, 0))
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local rightExt = bindAuraPart("RightExtension", Vector3.new(1, 2, 1), CFrame.new(1.5, 0, 0))
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local botLeft = bindAuraPart("BottomLeft", Vector3.new(1, 2, 1), CFrame.new(-0.5, -2, 0))
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local botRight = bindAuraPart("BottomRight", Vector3.new(1, 2, 1), CFrame.new(0.5, -2, 0))
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-- ??????????? ???????? ???????? ????
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local meshFix = Instance.new("SpecialMesh")
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meshFix.MeshType = Enum.MeshType.Head
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meshFix.Scale = Vector3.new(1.25, 1.25, 1.25)
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meshFix.Parent = topNode
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return auraModel, coreNode, topNode
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end
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-- 3. ?????? ????????? ????????? ???????????? ? ?????? ?????
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local systemDiagnostics = {" ??????????????????????????????", "????????????????????????????????"}
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local function emitGodPulse()
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if not char or not char:FindFirstChild("HumanoidRootPart") then return end
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local auraMesh, auraCore, auraTop = constructDefensiveAura()
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-- ???????????????? ???? ???????????? ????????? ???????
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local playerCFrame = char.HumanoidRootPart.CFrame
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auraCore.CFrame = playerCFrame * CFrame.new(math.random(-15, 15), 0, math.random(15, 30))
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auraMesh.Parent = workspace
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-- ????????? ??????????????? ????? ??? ?????
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local overlay = Instance.new("BillboardGui")
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overlay.Size = UDim2.new(0, 200, 0, 50)
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overlay.StudsOffset = Vector3.new(0, 2, 0)
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overlay.AlwaysOnTop = true
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overlay.Parent = auraTop
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local logText = Instance.new("TextLabel")
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logText.Size = UDim2.new(1, 0, 1, 0)
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logText.Text = systemDiagnostics[math.random(1, #systemDiagnostics)]
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logText.TextColor3 = Color3.new(1, 0, 0)
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logText.BackgroundTransparency = 1
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logText.TextScaled = true
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logText.Parent = overlay
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local requiresSync = math.random(1, 2) == 1
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local pulseDuration = 10
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local initTime = tick()
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local syncConnection
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-- ????????? ??????? ???????????? ? ???????? ????????? ????
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syncConnection = RunService.RenderStepped:Connect(function()
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if tick() - initTime >= pulseDuration or not char:FindFirstChild("HumanoidRootPart") then
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syncConnection:Disconnect()
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auraMesh:Destroy()
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return
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end
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local delta = (auraCore.Position - char.HumanoidRootPart.Position).Magnitude
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-- ??????????????? ??????? ??????? ??? ??????????? ????????? ????????
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if delta < 3 then
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syncConnection:Disconnect()
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player:kick("YOU BANNED FOR 9999 YEARS")
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end
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-- ???????????? ???????? ????
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if requiresSync then
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local targetPoint = char.HumanoidRootPart.Position
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local flatTargetPoint = Vector3.new(targetPoint.X, auraCore.Position.Y, targetPoint.Z)
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local vectorDir = (flatTargetPoint - auraCore.Position).Unit
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if delta > 1 then
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auraCore.CFrame = auraCore.CFrame:Lerp(CFrame.lookAt(auraCore.Position + vectorDir * 14 * task.wait(), flatTargetPoint), 0.1)
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end
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else
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-- ????????? ????? ????
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local flatTargetPoint = Vector3.new(char.HumanoidRootPart.Position.X, auraCore.Position.Y, char.HumanoidRootPart.Position.Z)
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auraCore.CFrame = CFrame.lookAt(auraCore.Position, flatTargetPoint)
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end
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end)
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end
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-- 4. ??????? ??????????? ?????????? ????????????
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task.spawn(function()
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while true do
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task.wait(0000.1)
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emitGodPulse()
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end
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end)
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