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Analyzing: Auto Fish Open source

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52 Lines
-- Functions
-- Security
-- Performance
-- Quality
-- Issues
Source Code 52 lines
1 local players = game:GetService("Players")
2 local rs = game:GetService("ReplicatedStorage")
3 local player = players.LocalPlayer
4
5 local function galaxy()
6 local char = player.Character
7 if not char then return end
8 local near = nil
9 local dist = math.huge
10 for _, v in workspace.Galaxies:GetChildren() do
11 local d = (v:GetPivot().Position - char.HumanoidRootPart.Position).Magnitude
12 if d < dist then
13 dist = d
14 near = v
15 end
16 end
17
18 return near
19 end
20
21 local itemEvent = rs.Events.Global.ClientRecieveItems
22 itemEvent.OnClientEvent:Connect(function(p1, p2, p3, catchData, p5, waitData)
23 if catchData then
24 for idx, fishData in catchData do
25 local fishId = fishData['id']
26 if fishId then
27 task.wait(waitData[idx] or 3)
28 rs.Events.Global.ClientItemConfirm:FireServer(fishId)
29 end
30 end
31 end
32 end)
33
34 while true do
35 local char = player.Character
36 if char then
37 local rod = char:FindFirstChild("Rod")
38 if rod then
39 local targetGalaxy = galaxy()
40 if targetGalaxy then
41 local hrp = char.HumanoidRootPart
42 local castPos = targetGalaxy:GetPivot().Position + Vector3.new(0, 5, 0)
43 local castDir = (castPos - hrp.Position).Unit
44
45 rs.Events.Global.Cast:FireServer(char.Humanoid, castPos, castDir, rod.Model.Nodes.RodTip.Attachment)
46 task.wait(0.1)
47 rs.Events.Global.WithdrawBobber:FireServer(char.Humanoid)
48 end
49 end
50 end
51 task.wait(0.3)
52 end

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