Testing Lab
Analyzing: Auto Black Flash Open Src
38
Lines
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Functions
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Security
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Performance
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Quality
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Issues
Source Code
38 lines
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local u = game:GetService("UserInputService")
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local plrs = game:GetService("Players")
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local locplr = plrs.LocalPlayer
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local rpl = game:GetService("ReplicatedStorage")
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local bindkey = Enum.KeyCode.E -- change bind here
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local activateRE = rpl.Knit.Knit.Services.DivergentFistService.RE.Activated
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local function blackflash()
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local chr = locplr.Character
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if not chr then return end
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local mset = chr:FindFirstChild("Moveset")
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if not mset then return end
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local dfist = mset:FindFirstChild("Divergent Fist")
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if not dfist then return end
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activateRE:FireServer(dfist)
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task.wait(0.32)
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chr = locplr.Character
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if not chr then return end
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mset = chr:FindFirstChild("Moveset")
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if not mset then return end
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dfist = mset:FindFirstChild("Divergent Fist")
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if not dfist then return end
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activateRE:FireServer(dfist)
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task.wait(0.35)
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chr = locplr.Character
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if not chr then return end
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mset = chr:FindFirstChild("Moveset")
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if not mset then return end
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dfist = mset:FindFirstChild("Divergent Fist")
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if not dfist then return end
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activateRE:FireServer(dfist)
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end
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u.InputBegan:Connect(function(ip, gp)
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if gp then return end
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if ip.KeyCode == bindkey then
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task.spawn(blackflash)
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end
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end)
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