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local players = game:GetService("Players") local rs = game:GetService("ReplicatedStorage") local player = players.LocalPlayer local function galaxy() local char = player.Character if not char then return end local near = nil local dist = math.huge for _, v in workspace.Galaxies:GetChildren() do local d = (v:GetPivot().Position - char.HumanoidRootPart.Position).Magnitude if d < dist then dist = d near = v end end return near end local itemEvent = rs.Events.Global.ClientRecieveItems itemEvent.OnClientEvent:Connect(function(p1, p2, p3, catchData, p5, waitData) if catchData then for idx, fishData in catchData do local fishId = fishData['id'] if fishId then task.wait(waitData[idx] or 3) rs.Events.Global.ClientItemConfirm:FireServer(fishId) end end end end) while true do local char = player.Character if char then local rod = char:FindFirstChild("Rod") if rod then local targetGalaxy = galaxy() if targetGalaxy then local hrp = char.HumanoidRootPart local castPos = targetGalaxy:GetPivot().Position + Vector3.new(0, 5, 0) local castDir = (castPos - hrp.Position).Unit rs.Events.Global.Cast:FireServer(char.Humanoid, castPos, castDir, rod.Model.Nodes.RodTip.Attachment) task.wait(0.1) rs.Events.Global.WithdrawBobber:FireServer(char.Humanoid) end end end task.wait(0.3) end