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Game #131623223084840

ToddHub

#Keyless#Free#Working#Brainrot#Brainrots
Feb 4, 2026 266 444 lines 13.6 KB
admin 126 scripts
Lab
script.lua 444 lines
Raw
- Dont change nothing if u dont understand what are you doing

local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer

local godMode = false
local flyMode = false
local flyBodyVelocity = nil
local flyConnection = nil
local noclipConnection = nil
local originalGravity = workspace.Gravity

local gui = Instance.new("ScreenGui")
gui.Name = "OceanX"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui

local main = Instance.new("Frame")
main.Size = UDim2.new(0, 300, 0, 220)
main.Position = UDim2.new(0.5, -150, 0.5, -110)
main.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Parent = gui

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = main

local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 200, 255)
stroke.Thickness = 2
stroke.Parent = main

local title = Instance.new("TextLabel")
title.Text = "? OCEAN X by 1w69 ?"
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundColor3 = Color3.fromRGB(25, 35, 55)
title.TextColor3 = Color3.fromRGB(0, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.Parent = main

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12, 0, 0)
titleCorner.Parent = title

local closeBtn = Instance.new("TextButton")
closeBtn.Text = "X"
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.Font = Enum.Font.GothamBlack
closeBtn.TextSize = 18
closeBtn.Parent = title

local content = Instance.new("Frame")
content.Size = UDim2.new(1, -20, 0, 160)
content.Position = UDim2.new(0, 10, 0, 50)
content.BackgroundTransparency = 1
content.Parent = main

local function createButton(text, yPos, color)
    local btnFrame = Instance.new("Frame")
    btnFrame.Size = UDim2.new(1, 0, 0, 45)
    btnFrame.Position = UDim2.new(0, 0, 0, yPos)
    btnFrame.BackgroundTransparency = 1
    btnFrame.Parent = content
    
    local btn = Instance.new("TextButton")
    btn.Text = text
    btn.Size = UDim2.new(1, 0, 1, 0)
    btn.BackgroundColor3 = color
    btn.TextColor3 = Color3.new(1, 1, 1)
    btn.Font = Enum.Font.GothamBold
    btn.TextSize = 14
    btn.Parent = btnFrame
    
    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 8)
    btnCorner.Parent = btn
    
    return btn
end

local godBtn = createButton("God Mode beta: OFF", 0, Color3.fromRGB(255, 60, 60))
local flyBtn = createButton("Fly+NoClip: OFF", 50, Color3.fromRGB(60, 150, 255))

local tsunamiBox = Instance.new("Frame")
tsunamiBox.Size = UDim2.new(1, 0, 0, 45)
tsunamiBox.Position = UDim2.new(0, 0, 0, 100)
tsunamiBox.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
tsunamiBox.Parent = content

local boxCorner = Instance.new("UICorner")
boxCorner.CornerRadius = UDim.new(0, 8)
boxCorner.Parent = tsunamiBox

local tsunamiText = Instance.new("TextLabel")
tsunamiText.Text = "Tsunami: Checking..."
tsunamiText.Size = UDim2.new(1, -20, 1, 0)
tsunamiText.Position = UDim2.new(0, 10, 0, 0)
tsunamiText.BackgroundTransparency = 1
tsunamiText.TextColor3 = Color3.new(1, 1, 1)
tsunamiText.Font = Enum.Font.GothamBold
tsunamiText.TextSize = 14
tsunamiText.Parent = tsunamiBox

local status = Instance.new("TextLabel")
status.Text = "Status: Ready"
status.Size = UDim2.new(1, -20, 0, 25)
status.Position = UDim2.new(0, 10, 1, -30)
status.BackgroundTransparency = 1
status.TextColor3 = Color3.fromRGB(180, 180, 255)
status.Font = Enum.Font.GothamMedium
status.TextSize = 12
status.TextXAlignment = Enum.TextXAlignment.Left
status.Parent = main

local function teleportToGround()
    local character = player.Character
    if not character then return end
    
    local root = character:FindFirstChild("HumanoidRootPart")
    if not root then return end
    
    local ground = Workspace:FindFirstChild("Misc")
    if ground then
        ground = ground:FindFirstChild("Ground")
        if ground and ground:IsA("BasePart") then
            local target = ground.Position + Vector3.new(0, 5, 0)
            root.CFrame = CFrame.new(target)
        end
    end
end

local function setupAutoTeleport()
    player.CharacterAdded:Connect(function(char)
        task.wait(1)
        local humanoid = char:FindFirstChild("Humanoid")
        if humanoid then
            humanoid.Died:Connect(function()
                task.wait(0.5)
                if player.Character then
                    teleportToGround()
                end
            end)
        end
    end)
    
    local currentChar = player.Character
    if currentChar then
        local humanoid = currentChar:FindFirstChild("Humanoid")
        if humanoid then
            humanoid.Died:Connect(function()
                task.wait(0.5)
                if player.Character then
                    teleportToGround()
                end
            end)
        end
    end
end

setupAutoTeleport()

local function applyGodMode(character)
    if not character then return end
    
    task.wait(0.5)
    local humanoid = character:FindFirstChild("Humanoid")
    local root = character:FindFirstChild("HumanoidRootPart")
    
    if humanoid then
        humanoid.MaxHealth = math.huge
        humanoid.Health = math.huge
        
        humanoid:GetPropertyChangedSignal("Health"):Connect(function()
            if humanoid.Health < 1000000 then
                humanoid.Health = 1000000
            end
        end)
        
        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 0.3
                part.CanTouch = false
            end
        end
    end
    
    if root then
        RunService.Heartbeat:Connect(function()
            root.Velocity = Vector3.new(0,0,0)
            root.AssemblyLinearVelocity = Vector3.new(0,0,0)
        end)
    end
end

local function removeGodMode(character)
    if not character then return end
    
    local humanoid = character:FindFirstChild("Humanoid")
    if humanoid then
        humanoid.MaxHealth = 100
        humanoid.Health = 100
        
        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 0
                part.CanTouch = true
            end
        end
    end
end

local function toggleGodMode()
    godMode = not godMode
    
    if godMode then
        godBtn.Text = "God Mode beta: ON"
        godBtn.BackgroundColor3 = Color3.fromRGB(60, 255, 60)
        status.Text = "God Mode beta: Active"
        
        local character = player.Character
        if character then
            applyGodMode(character)
        end
        
        workspace.Gravity = 0
        
        player.CharacterAdded:Connect(function(newChar)
            task.wait(0.5)
            if godMode then
                applyGodMode(newChar)
            end
        end)
    else
        godBtn.Text = "God Mode beta: OFF"
        godBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
        status.Text = "God Mode beta: Inactive"
        
        workspace.Gravity = originalGravity
        
        local character = player.Character
        if character then
            removeGodMode(character)
        end
    end
end

local function toggleFly()
    flyMode = not flyMode
    
    if flyMode then
        flyBtn.Text = "Fly+NoClip: ON"
        flyBtn.BackgroundColor3 = Color3.fromRGB(100, 200, 255)
        status.Text = "Fly+NoClip: Active"
        
        local character = player.Character
        if not character then return end
        
        local root = character:FindFirstChild("HumanoidRootPart")
        if not root then return end
        
        if flyBodyVelocity then
            flyBodyVelocity:Destroy()
        end
        
        flyBodyVelocity = Instance.new("BodyVelocity")
        flyBodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
        flyBodyVelocity.Velocity = Vector3.new(0, 0, 0)
        flyBodyVelocity.Parent = root
        
        if flyConnection then
            flyConnection:Disconnect()
        end
        
        flyConnection = RunService.Heartbeat:Connect(function()
            if not root or not flyBodyVelocity then return end
            
            local camera = workspace.CurrentCamera
            local moveDir = Vector3.new(0, 0, 0)
            
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then
                moveDir = moveDir + camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.S) then
                moveDir = moveDir - camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.A) then
                moveDir = moveDir - camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.D) then
                moveDir = moveDir + camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
                moveDir = moveDir + Vector3.new(0, 1, 0)
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
                moveDir = moveDir - Vector3.new(0, 1, 0)
            end
            
            if moveDir.Magnitude > 0 then
                flyBodyVelocity.Velocity = moveDir.Unit * 50
            else
                flyBodyVelocity.Velocity = Vector3.new(0, 0, 0)
            end
        end)
        
        if noclipConnection then
            noclipConnection:Disconnect()
        end
        
        noclipConnection = RunService.Stepped:Connect(function()
            if player.Character then
                for _, part in pairs(player.Character:GetDescendants()) do
                    if part:IsA("BasePart") then
                        part.CanCollide = false
                    end
                end
            end
        end)
    else
        flyBtn.Text = "Fly+NoClip: OFF"
        flyBtn.BackgroundColor3 = Color3.fromRGB(60, 150, 255)
        status.Text = "Fly+NoClip: Inactive"
        
        if flyConnection then
            flyConnection:Disconnect()
            flyConnection = nil
        end
        
        if noclipConnection then
            noclipConnection:Disconnect()
            noclipConnection = nil
        end
        
        if flyBodyVelocity then
            flyBodyVelocity:Destroy()
            flyBodyVelocity = nil
        end
        
        local character = player.Character
        if character then
            for _, part in pairs(character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = true
                end
            end
        end
    end
end

local function getTsunamiDistance()
    local character = player.Character
    if not character then return math.huge end
    
    local root = character:FindFirstChild("HumanoidRootPart")
    if not root then return math.huge end
    
    local closest = math.huge
    
    local activeTsunamis = Workspace:FindFirstChild("ActiveTsunamis")
    if activeTsunamis then
        for i = 1, 6 do
            local wave = activeTsunamis:FindFirstChild("Wave" .. i)
            if wave then
                local hitbox = wave:FindFirstChild("Hitbox")
                if hitbox and hitbox:IsA("BasePart") then
                    local dist = (hitbox.Position - root.Position).Magnitude
                    if dist < closest then
                        closest = dist
                    end
                end
            end
        end
    end
    
    if closest == math.huge then
        for _, obj in pairs(Workspace:GetChildren()) do
            if obj:IsA("Model") then
                if obj.Name:lower():find("tsunami") or obj.Name:lower():find("wave") then
                    for _, part in pairs(obj:GetDescendants()) do
                        if part:IsA("BasePart") then
                            local dist = (part.Position - root.Position).Magnitude
                            if dist < closest then
                                closest = dist
                            end
                        end
                    end
                end
            end
        end
    end
    
    return closest
end

RunService.Heartbeat:Connect(function()
    local dist = getTsunamiDistance()
    
    if dist < 1500 then
        if dist <= 500 then
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
            tsunamiText.TextColor3 = Color3.new(1, 1, 1)
            tsunamiText.Text = "?? Tsunami: " .. math.floor(dist) .. "m (DANGER)"
        elseif dist <= 1000 then
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(255, 150, 50)
            tsunamiText.TextColor3 = Color3.new(0, 0, 0)
            tsunamiText.Text = "Tsunami: " .. math.floor(dist) .. "m (WARNING)"
        else
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
            tsunamiText.TextColor3 = Color3.new(0, 0, 0)
            tsunamiText.Text = "Tsunami: " .. math.floor(dist) .. "m (SAFE)"
        end
    else
        tsunamiBox.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
        tsunamiText.TextColor3 = Color3.new(1, 1, 1)
        tsunamiText.Text = "Tsunami: Safe (>1500m)"
    end
end)

godBtn.MouseButton1Click:Connect(toggleGodMode)
flyBtn.MouseButton1Click:Connect(toggleFly)

closeBtn.MouseButton1Click:Connect(function()
    if godMode then toggleGodMode() end
    if flyMode then toggleFly() end
    gui:Destroy()
end)

closeBtn.MouseEnter:Connect(function()
    closeBtn.BackgroundColor3 = Color3.fromRGB(255, 100, 100)
end)

closeBtn.MouseLeave:Connect(function()
    closeBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
end)
Description
Imported from ScriptBlox https://scriptblox.com/

Because the map is protected by security settings, some features such as God Mode are in development mode, so I added features that might help instead.

The script is open source for development and use. + You are free to publish and modify it.

If u enjoy it, leave a like, it helps another persons.

Credits/Original:

https://scriptblox.com/script/Escape-Tsunami-For-Brainrots!-best-god-mod-beta-and-more-open-source-85995
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Details
Status Working
Key System None
Mobile PC Only
TypeGeneral
CreatedFeb 4, 2026
Updated1d ago
How to Use
1 Copy the script above
2 Open your executor
3 Paste and execute
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